Theme:Vampires
From DevilshireWiki
Vampires are exactly what you think they are. Hell you probably wouldn't be reading this now, if you didn't want to know what we think about them. In general, the main baddies of the game, vampires are creatures of the night who stalk humans as prey, feeding on their blood to sustain themselves. They are created by a vampire draining a victim of all her blood, then feeding her some of its own. The victim will become a vampire within the week, seemingly dead to everyone around. They retain a few memories, but are completely without morality, and in most cases, humanity.
What Buffyverse vampires are like: Vampires can be killed by fire, direct exposure to sunlight, decapitation, a stake through the heart or by drinking holy water. Garlic is an irritant but won't kill them. When killed, a vampire turns to dust. Indirect sunlight will burn a vampire, but won't kill it unless there is long term exposure. Vampires are repelled by crucifixes and they will do damage if contact is made with one. Vampires do not need to breathe, since they're dead, and don't need oxygen. Yet, vampires still need to draw in air to smoke and speak. Drugs and alcohol still affect vampires, but they are immune to normal diseases.
In general, vampires have a very human appearance, looking as they did in life. However, when angered, or about to feed, they shift their features into their game face, a horrible visage showing their true demonic nature. Vampires are not allowed into private homes without an invitation. The owners of a home must be dead before he can enter. Vampires leave no reflection in mirrors, but can be captured on film. Older vampires, or masters, have been around so long they can no longer resemble their human selves. Disfigured into a permanent demonic state, these masters have dominion over the younger, have much more experience, and can gain new and unique powers. In Devilshire, the community of vampires is small, but close knit, staying to themselves except for the necessary feeding.
Private Property
Vampires cannot enter a private dwelling without an invitation from someone inside.
Crosses
A vampire shown a cross recoils and loses initiative that turn (she acts last). In addition, most vampires cannot attack a character holding a cross on them (some stronger vamps can overcome the pain this causes). Physical contact with a cross causes 2 points of burn damage per turn.
Holy Water
Externally, holy water does 2 points of burn damage for a splash, five for a glassful and ten for a bucketful. Swallowing holy water multiplies the damage by 20.
Fire
Vampires heal from fire damage at a slower rate: 1 Life Point per Constitution Level per day.
Sunlight
A vampire exposed to sunlight for more than a single turn takes damage. Full exposure causes 20 points of damage per turn. If the vampire has some cover (shadows for instance) or is only exposed for part of a turn they take 2 points instead.
See Also
| Devilshire News File Topics | ||
| News Files | Building Guide • Copyright • Policy • Resources • Staff | |
| New Player Information | Application Procedure • Census • Character Types • Playing Villains • Restricted Concepts • Sample Character Background | |
| Game System | Attributes • Combat • Drama Points • Drawbacks • Fear • Global Commands • Experience Points • Human Qualities • Human Drawbacks • LP & Healing • Magic • Spells • Note • Package Qualities • Rolling • Skills • Supernatural Qualities • Supernatural Drawbacks • Superscience | |
| Setting and Theme | Overview • History • Folktales • Speech • The Four Families • Town • Conflict • Theme | |
| Characters | Casting • NPC Casting • The Devlin Family • The Harget Family • The Moore Family • The Swann Family | |
