Theme:Council

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Here in Devilshire, the town has seen its fair share of troubles, mysterious disappearances, and paranormal phenomenon. The locals brush off the whole series of events, attributing them to modern day troubles or superstition. The Watchers, however, have heard their fair share of stories, and established a singular presence in this town on occasion.

The Council here is not a powerful player in the games here. At most there are only one or two Watchers ever in the town. After the fall of the original Council, the renewed version, coordinated by Rupert Giles in England, sought out qualified members to go and seek out the awakened potentials. With their numbers too small to accommodate the number of Slayers, the Council recruited those they thought worthy, those with an understanding of the supernatural, and those only in training.

Watchers are loyal to the Council and its renewed ideals. Older Watchers may have some antiquated ideas about how things are done, but acting on them usually requires going against the new policies of the Council. They are here to educate, train and aid their assigned Slayers. Personal agendas are not tolerated.

In general, Watchers are only assigned to Slayers working as independent operatives or in small groups. Large squads such as in Italy and Scotland work under a more military style hierarchy under the command of seasoned allies of Buffy Summers.

See Also

Devilshire News File Topics
News Files Building GuideCopyrightPolicyResourcesStaff
New Player Information Application ProcedureCensusCharacter TypesPlaying VillainsRestricted ConceptsSample Character Background
Game System AttributesCombatDrama PointsDrawbacksFearGlobal CommandsExperience Points
Human QualitiesHuman DrawbacksLP & HealingMagicSpellsNotePackage QualitiesRollingSkillsSupernatural QualitiesSupernatural DrawbacksSuperscience
Setting and Theme OverviewHistoryFolktalesSpeechThe Four FamiliesTownConflictTheme
Characters CastingNPC CastingThe Devlin FamilyThe Harget FamilyThe Moore FamilyThe Swann Family
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