System:Power Level 4 Spells
From DevilshireWiki
For magic spells with Resists on them, the SLs of the resist are subtracted from the SLs of the casting roll, just like in combat, to determine both duration of spell and damage.
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Aches and Pains
Quick Cast: Yes
Requirements: Spell Caster must hold a handful of pins and/or needles and chant for a few minutes. Quick Caster simply points at target and says 'Ow!'
Effect: The caster temporarily strains the muscles of the subject, causing her to feel a sharp pain whenever she moves. All physical actions (including attack rolls) suffer a -2 penalty. Target may make a Con/Con roll every turn that the spell lasts in order to negate the curse.
Duration: 1 turn/success level
Resist: Willpower/Occultism, Constitution/Constitution every turn
Credit: Stormbringer
Aesculus's Divine Favor
Quick Cast: No
Requirements: A selection of healing herbs and a half hour ritual.
Effect: The ritual creates a potion. When the potion is quaffed, it accelerates the healing process ten-fold for twenty-four hours and only twenty-four hours. So a person who normally heals 4 life points per day will heal 40. This doesn't work on chronic problems such as arthritis or diseases such as AIDs.
Duration: The potions are only effective for twenty-four hours once made. After that the potions become extremely smelly and useless herbal teas.
Anti-Magical Glamour
Quick Cast: No
Requirements: A circle drawn with a mixture of powdered angelica, clove, and a tablespoon of Troll's blood. A forty-five minute ritual calling upon Loki.
Effect: As long as the caster lives or the spell hasn't been unraveled by another spell, a single mystical object will appear mundane to all mystical senses. The object can be no larger than five feet by five feet by five feet. The spell will only work on inanimate items with no moving parts.
Duration: Permanent until dispelled or caster dies.
Blood Boost
Quick Cast: No
Requirements: The caster performs a small ritual combining the blood of the recipient of the spell (1 LP of damage to target) with ginseng, sarsaparilla, silver ore and other energy enhancing reagents.
Effect: The subject gains a +1 enhancement bonus to one of her physical ability scores (Strength, Dexterity or Constitution). The spell caster chooses which ability gets boosted at the time of casting. While under the influence of the spell, the recipient is able to roll with the higher ability score. Thus if the spell is cast on a target with a Dexterity 2, her Dexterity would increase to 3 and she would roll her feats at that level. Blood Boost can only augment natural, unenhanced abilities scores. The spell will not work if the target is already enhanced by previous casting of the Blood Boost spell, other enchantments, magical/superscience items, etc. Any subsequent ability boosting while Blood Boost is active will negate the effects of this spell. Further, the spell does not confer bonuses to derived traits (such as health points or actions per round). It simply increased the base attribute. Lastly, the mage can only maintain one instance of this spell at a time as she must maintain a certain level of concentration to effect this change. Multiple castings of this spell would be too demanding for her to maintain.
Duration: 1 hour/success level
Credit: Stormbringer
Bolt of Light
Quick Cast: Yes
Requirements: Quick Casters gesture and shout 'dissolvo!'. Others must meditate for one minute.
Effect: A ball of light flies from the caster's hand and shoves the target a number of feet equal to Willpower x Success Levels. The spell causes no damage by itself but the target impacting something hard or sharp might bring about some.
Resist: Dodge
Calling Spirit Guides
Quick Cast: No
Requirements: A graveyard. A lit candle. A Latin or Aramaic invocation lasting twenty minutes.
Effect: Mystical, wise, and mysterious spirit guides appear before the caster as ghostly apparitions. The spirits might answer questions, if they feel it is in the interest of the cosmic balance. They can leave whenever they wish or stay as long as they wish. They cannot be harmed.
Duration: Variable
Dream Travel
Quick Cast: No
Requirements: The caster meditates for several minutes next to the sleeping person.
Effect: The caster sends her mind into the dream of another person. She can interact with the dream world and the dreamer as if in the real world. The caster does not have to appear in the dreams but can, instead, just watch them.
Evil Eye
Quick Cast: Yes
Requirements: Quick Caster must speak the word 'malocchio' (Italian for 'evil eye'). Others must glare at target for a few minutes, focusing their negative thoughts on them.
Effect: The caster focuses her malevolent wishes through her gaze and curses someone with bad luck. The target suffers Bad Luck (as per the disadvantage) upon her next roll equal to 1 level per success level of the spell (maximum of 5) minus the result of the target's Willpower/Occultism resist roll when the spell is cast to avoid the effects of the Evil Eye.
Duration: 1 turn/success level
Resist: Willpower/Occultism
Credit: Stormbringer
False Resurrection
Quick Cast: Yes
Requirements: A photograph of the person to be raised, a Ghora egg.
Effect: This is a partial raising from the dead spell. The target rises but does not regain her soul or mind. She keeps her old Strength, Dexterity, and Constitution but Intelligence, Willpower, and Perception are all reduced to one. If the photograph used in the casting is ever torn in half the zombie returns to the grave.
Duration: Permanent unless photograph torn in half.
Fog of Protection
Quick Cast: Yes
Requirements: Quick Casters gesture in a direction and say a few words. Everyone else must chant for a minute first.
Effect: White fog bellows out from the caster's hands, enveloping one person or two if they are very close together. The target becomes disoriented for a few moments. This is a good spell for making a quick getaway.
Duration: 1 turn/success level
Glamour
Quick Cast: No
Requirements: An image of what she wants the target to look like. The image is burned in a brass bowl, an incantation to Janus is chanted and the target breathes in the fumes.
Effect: This is named after the faerie ability but is slightly more versatile. It can add or subtract up to four levels of the Attractiveness quality. It can also change hair and eye color and skin tone to make someone look less like themselves or more like someone else. It does not completely alter someone's appearance, unfortunately. It can't make you look exactly like Angelina Jolie, for example, but it can make you look sort of like her. It is instantly undone if the subject ever gets a significant amount of water to the face.
Ignite Fire
Quick Cast: Yes
Requirements: Quick Casters shout 'Ignis Incende'. Others must meditate for three minutes.
Effect: This ignites any flammable object up to the size of a large fire place full of logs. The range is two yards. If used to ignite an enemy's clothes, the spell does three times Success Levels damage to the target. Doubled against vampires.
Resist: Dodge
Insect Swarm
Quick Cast: Yes
Requirements: Quick casters need some rotting organic waste (a filled trashcan will suffice) and a short incantation in Ancient Egyptian. Ordinary magicians also need to conduct a 5 minute chant and crush a live dung beetle.
Effect: This spell summons a large cloud of biting and stinging insects, mostly dung beetles and mosquitoes, from a heap of rotting garbage. The summoner directs the swarm to attack a single target that is bitten for Willpower plus Success Levels damage per turn. The thousands of tiny bites are also a major distraction which causes a -1 penalty to all rolls, reduced by resistance to pain. After the spell's duration is finished, all the insects instantly die and quickly decompose.
Duration: 1 turn/success level
Resist: Dodge
Credit: Stormbringer
Ionize Air
Quick Cast: No
Requirements: A dolls-eye crystal and a ten minute incantation calling on the elements.
Effect: For one hour the air within one block of the casting spot is ionized. Television, radio, and cell phone communications are cut off. Anyone within a few yards of the caster when the spell goes off gets serious hair fritz.
Resist: Dodge
Jedi Mind Trick
(Minor Suggestion)
Quick Cast: Yes
Requirements: Eye contact. The little Obi-Wan hand wave isn't mandatory, it's just fun. Non-sorcerers must also do a short incantation, under a minute. They get to have the fun of appearing to mumble for a bit before trying the Mind Trick, which is kind of funny for people around them and the target. Also, if the spell fails, the target thinks you're really damn weird.
Effect: These are not the droids you're looking for. It works best on the weak-willed, it can only be used for minor suggestions. The caster makes eye contact and suggests something. The target rolls their willpower; it works if the caster's succs are higher than the willpower roll. This spell works differently on sorcerers.
The caster can make one suggestion to the target that isn't contrary to the target's personal beliefs. It does not effect the target's emotions. You can tell someone 'look over there' or 'I am 21', but not to punch the guy next to them or to calm down. 'Kiss me' works for a peck on the cheek as long as the target is attracted to the caster's gender. 'Give me a lapdance' does not work. Short, simple commands work. Sit, stay, follow. Keep in mind the duration. Best for distraction or just being a dick.
Peculiarities: This spell works differently on other sorcerers; they know it's happening, for one thing, which puts the use firmly into the category of 'being a dick'. If the target's sorcery level is above that of the caster, it flat out doesn't work. Otherwise, the difference in sorcerer quality levels is applied as a bonus to the caster. Usually any time a sorcerer uses this on another sorcerer it's to assert dominance (also known as 'dick-waving').
Duration: Instant
Resist: Willpower
Credit: Vorpal
Jet of Flame
Quick Cast: Yes
Requirements: Quick Casters shout Incindere!. Others meditate for two minutes.
Effect: Five yards of fire burst forth from the caster's hand and hit a target. Damage is equal to Willpower x Success Levels of the casting roll. The damage is doubled against vampires. This spell will ignite flammable objects.
Resist: Dodge
Kismet
Quick Cast: Yes
Requirements: Quick Casters must roll a specially carved die made out of bone and a silver coin while invoking Shai, the god of fate and destiny. Others must chant for several minutes in invocation before rolling the die.
Effect: The caster designates a target and the rolls the die. The result of the roll will grant either good fate/luck or bad fate/luck to the target. If the casting is successful, the caster rolls an additional d10 (+roll 0) and references the following chart to determine what happens to the target. Please note that neither the caster nor the target know what sort of luck has been granted until it manifests during the target's altered roll:
| 1 | No effect |
| 2 | Target is at -3 on next two rolls |
| 3 | Target is at -3 on next roll |
| 4 | Target is at -2 on next roll |
| 5 | Target is at -1 on next roll |
| 6 | Target is at +1 on next roll |
| 7 | Target is at +2 on next roll |
| 8 | Target is at +3 on next roll |
| 9 | Target is at +3 on next two rolls |
| 10 | No effect |
Duration: 1-2 rolls
Credit: Rabbit
Levitation
Quick Cast: Yes
Requirements: Several minutes of incantation for most. For Quick Casters, a few words.
Effect: This spell allows the caster to float and even to fly at relatively slow speeds. While the spell is in effect the caster cannot perform any complex tasks, including attacking and casting other spells. The caster can move at about her running speed.
Duration: 1 hour/success level
Oil Slick
Quick Cast: Yes
Requirements: Quick Casters merely need speak the word 'Lubricus', all others must spend 1 minute chanting and then throw a small amount of water on the ground.
Effect: When the caster commands the very ground turns against their opponent being covered in a slippery substance that makes even standing upon it difficult. It hampers any attempt at movement and causes people to keep their balance at all times.
When attempting to attack someone anyone standing on the patch must succeed a Dexterity + Acrobatics roll minus the success levels of the spell or lose the action and are considered prone. When the spell is cast it creates a patch equal to 1 foot times the success levels, and all must make a dexterity + acrobatics roll to keep their feet or fall and be considered prone.
Duration: 1 turn/success level
Credit: Ciaran
Sandman Cometh
Quick Cast: No
Requirements: This spell requires that the caster collect her own rheum every time she awakens. In addition, the character must spend half an hour meditating with the bag of rheum before sprinkling it onto the target's sleeping eyes. The rheum retains its mystical properties for three hours. If not used before then, not only will it become normal rheum once more, but also cannot be given mystical properties by this spell again.
Effect: The target will remain asleep regardless of noise, activity, or bad dreams.
Duration: 1 hour/success level
Resist: Constitution/Constitution
Credit: Jack Moore
Sands of Time
Quick Cast: Yes
Requirements: The caster does one of two short rituals in Latin with a hand full of sand. There are different rituals for speeding up and slowing down. The sand is then thrown on a target. For Quick Casters they simply need to call on the magic and say 'Propero' to make someone go faster and 'Retardo' to slow them down.
Effect: The caster decides whether they want to speed up a target or slow them down. The spell adds or subtracts the success levels of the spell roll to targets initiative.
Duration: 1 round/success level
Resist: Dodge
Credit: Rabbit
Shield of Water
Quick Cast: Yes
Requirements: Quick Casters must gesture and say the world 'Uisce', all others must drop water on the ground while chanting with 1 minute.
Effect: A swirling vortex of water surrounds the caster causing all attacks that attempt to reach them to have ½ the success levels added to all dodges and to have the damage of any successful hit to be reduced by the dodge+the full success levels of the spell with a minimum remaining SL of 1.
Duration: 1 round/success level
Credit: Ciaran
Slicing Wind
Quick Cast: Yes
Requirements: Quick Casters make a gesture towards their opponent and speak the latin word for wind. All others must meditate for five turns and then invoke the word for wind.
Effect: A gust of wind slices into an opponent as if a blade, doing 2 x Willpower per success level of damage.
Resist: Dodge
Credit: Ciaran
Snack of Rebellious Youth
Quick Cast: No
Requirements: Lots of food. Incantations and gestures, with the caster touching each item of food.
Effect: Any adult who eats this food acts like an irresponsible and selfish teenager.
Duration: 12 hours once food is ingested; uneaten food remains enchanted for 1 lunar month
Resist: Willpower/Occultism
Spell of Location
Quick Cast: No
Requirements: A specially designed magic disk. A string and special purple powder. A map of the area being searched. A red candle.
Effect: This spell can only locate objects or people the caster knows. The candle beams a purple ray through the magic disk. The ray then strikes the map at the place where the person or item can be found. The ray ignites paper in about ten seconds if not turned off.
Strength of Earth
Quick Cast: No
Requirements: This spell can only be cast when there is a full moon. The caster must create a circle, place the item in the circle. They must then invoke the power of the Earth Mother and Moon to bless the item. The item must be made out of something that came naturally from the Earth (Ie: Wood, Stone, etc.) It can not be a man made material. The blessed thing can then be made into a weapon after it is blessed. It is then imbued with the strength from the Earth to help protect the world from evil taint. And the light from the moon grants accuracy.
Effect: As long as the user has true intentions for protecting the world the weapon damage is increased by +2 against nonsupernatural entities, and +4 against supernatural creatures such as vampires. They also gain +2 bonus when rolling the through the heart combat move. The weapon will have a number of charges equal to the SLs of the caster roll when the spell was cast. Each use of the enchanted weapon will dispel one of the charges. When the weapon has no more charges left, the Earth will reclaim its blessed weapon and it will turn immediately into rich, fertile soil. The weapon cannot be used to cause damage without using a charge. If at any point the user does not have the Earth Mother's interests at heart, she will immediately withdraw her favor.
Duration: 1 charge/success level
LIMITATION: A caster can only create one of these at a time.
Credit: Rabbit
Swirling Ice Storm
Quick Cast: Yes
Requirements: Quick Casters must say 'shards of ice surround' in old Irish Gaelic. Other castures must gesture for a full minute and that say the words.
Effect: The caster invokes the forces of nature to crystalize the water vapor in the air around the victim. The ice shards spin around the target, cutting into her skin and doing 2xWillpower per success level of damage. In addition, the spell forms a layer of ice on the ground with a diameter of 1 foot per success level, centered under the target. Anyone who is on or steps onto the super slippery ice must make a 'Dexterity/Dexterity/- success levels on the spell casting roll' check. Failure means the person falls down. The ice melts as normal ice would.
Duration: Effect is instant; ice remains as long as is natural under environmental conditions.
Resist: Constitution/Constitution
Credit: Ciaran
Summon Draconian Katra
Quick Cast: Yes
Requirements: Powdered phoenix egg, a shed snakeskin, two casters.
Effect: A draconian katra is summoned from a demon dimension. A katra is a small, glowing gemstone that fits easily in the human hand. To use a katra, a person clasps hands with another person, the katra held between them, and chants a short incantation. The two people then switch bodies. They retain their skills and mental attributes as well as magical or mental traits. Physical attributes, including qualities like Jock, Werewolf, and Slayer, remain with the body. The switch can only be undone with another katra stone. The switch can only be done between two humans.
Duration: Permanent until second katra stone used.
Summon Janus
Quick Cast: No
Requirements: A sharp blade, a statue or bust of Janus, masks and costumes, Halloween.
Effect: The caster cuts her palm and prays to Janus the day before Halloween, then on Halloween, she chants an invocation to Janus. Anyone wearing a mask or costume that was dedicated to Janus becomes the person or being that costume represents. The person forgets who she was previously.
Duration: Sunrise, November 1st or until the caster ends the spell or until the bust of Janus is destroyed, whichever comes first.
Thespia's Demon Detection
Quick Cast: No
Requirements: Four crystals and string to define a square area, two casters, sand.
Effect: The sand in the square glows in different colors to indicate various demon species in the area represented. The area can be as large as a city or as small as a few blocks. Most copies of the ritual come with a guide to what color represents what demon species.
Duration: Under a minute.
Through the Looking Glass
Quick Cast: No
Requirements: The caster must chant for an hour in front of a reflective surface (a mirror, pool of water, etc).
Effect: Upon completion of the chant, the spell caster is able to concentrate upon some location on Earth and will instantly see it as though she were there. While distance is not a factor, the locale must be known to the caster (a familiar place, a famous spot, somewhere she has a picture of, etc). The caster can look around and see whatever she could normally if she were standing at that spot. The spell does not allow magically enhanced senses to work through it. Further, the caster sees the area as it currently is, including anything that would obscure visibility (darkness, fog, bright lights, etc). Lead sheeting or magical wards block the spell. The caster will sense that the spell is so blocked, however. While her sight is cast into the distance, the caster is blind to what is happening around her.
Duration: 1 turn/success level
Credit: Stormbringer
Tyr's Warding Hand
Quick Cast: Yes
Requirements: Quick Casters raise their hands and prayer to Tyr. Other casters must invoke Tyr for five minutes.
Effect: A barrier is created directly in front of the caster's hand. The barrier covers head to toe and will stop any attack from getting through. While the caster cannot use Tyr's Warding Hand on someone else she can stand directly behind someone and put her hand out directly in front of that person, protecting them both. The barrier does stop attacks coming from other directions and the caster must keep their arm raised for it to continue working.
Duration: 1 round/success level
Undead Minion
Quick Cast: No
Requirements: The body of a human who died exactly one year prior. A small amount of blood from the caster. Various ritual items. Must be performed at night.
Effect: The caster first cleanses the ritual area with sage. The body is laid down in the ritual area and surrounded with a circle of candles. While the candles burn for twenty minutes, the caster chants an ancient Menosian death dirge. At the end of that hour the caster adds three drops of her blood to the potion and then pours it down the body's throat.
After that, the body rises as a zombie with the following stats:
STR 5, DEX 4, CON 4, INT 2, PER 2, WIL 2
Muscle Score: 16, Combat Score: 12, Brains Score: 1
Life Points: 46
Notes: Zombie, Attractiveness -5
Dodge: 12, Grapple: 14, Kick: 11 (Damage 14), Punch: 12 (Damage 12)
The zombie will obey simple commands such as 'attack her', 'hold open this door', and 'get off my foot'. It will continue to obey the command until it receives a new command, is rendered incapable of performing the command, or the spell wears off. The zombie will only obey the caster of the spell, though a necromancer can use her powers in an attempt to take control of the zombie. If this happens, the caster substitutes her Willpower for the zombie's Brains Score.
Duration: 1 hour/success level. After that the zombie reverts back into a corpse, dropping 'dead' on the spot. You can enter a scene with a zombie created by this spell so long as you have permission from the PGM or staff member running the scene.
Vengeance of the Dark Goddess
Quick Cast: Yes
Requirements: Quickcasters must say 'Take thy vengeance' in Arabic, all others must spend 1 minute invoking an evil deity of their choice before the spell takes effect. (It can be a dude god despite the name of the spell.)
Effect: A cloud of black magic descends upon the victim, leeching their life force from their body.
Resist: Dodge
Credit: Don
Weaken
Quick Cast: Yes
Requirements: Quick Casters shout fragile. Other casters must meditate for two minutes.
Effect: A ball of light radiates from the caster's hand and engulfs a target object, which can be no bigger than a baseball bat. The next time the object is used it falls apart. The spell does not work on enchanted or superscience item.
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